Guitar Hero Celebrates 20 Years – The Plastic Guitar That United the Gap Among Rock Fans

Marking two decades after the legendary game hit the market in North America, providing players everywhere the means to feel like rock legends. Not literally, but try convincing someone who has nailed Free Bird’s four-minute instrumental break before an enthusiastic crowd of friends.

Developed by Harmonix, the game gave players a guitar-shaped controller to match coloured notes scrolling down the display in time with a song. Each riff corresponded to specific notes, producing the sensation of a genuine performance.

Harmonix previously tried its hand in the music genre prior to teaming up with the publisher, which was purchased by the gaming giant in 2006. Collaboratively, they established the groundwork for a surprising billion-dollar franchise that had a significant impact on numerous musicians featured, introducing decades-old groups to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer from the developer, recalls the early financial challenges of licensing the recordings – even though initial releases primarily featured cover versions.

“We rerecorded every song because the cost was so high,” he explains. “Despite having the publishing rights by themselves, it was nearly impossible. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and our team was fairly certain it would fail. However, when the game took off, and record sales and radio play increased, all artists desired to be in.”

He continues: “One of the remarkable aspects was the number of parents got in touch and thanked us for exposing their children to the music they loved. It evolved into a multigenerational thing.”

Timeless Music Finds a New Audience

Northern Irish blues-rock band one featured act included their track on the 2008 game Guitar Hero World Tour. Lead musician the artist remembers the way the game revived classic rock to the forefront: “Guitar Hero offered a larger, new demographic. Generally this had been considered outdated material, however once it got featured on the game young people discovered it, abruptly it was cool. This validated it, and got rid of the outdated tag. It provided our catalog a new life.”

In 2008, the Answer’s first record remained unreleased stateside, so the game served as a primary platform for exposure for the group as they went on a North American tour opening for the rock giants. “The roadies were playing Never Too Late on the tour bus, and several recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Spin-offs Enduring Influence

Rock’s biggest acts quickly took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen starring in specialized game editions that focused on each band’s catalogue and associated stories, visuals and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly earned the group more money than any of their studio albums. It moved well over 500,000 units upon release, while sales of Aerosmith’s music rose significantly during an era as the industry faced decline.

Guitar Hero still motivates nimble-fingered dedication within the community. Earlier this year, a streamer achieved a remarkable feat featuring Through the Fire and Flames – a notoriously difficult power-metal song popularized through Guitar Hero – using a fan-made version, a freeware game with almost identical gameplay but an array of customisation options. This track is difficult even in the hardest setting, not to mention played at double speed and without missing a single one of the thousands of cues. They claimed it took nine months of practice.

“The game is a fun, imaginary experience. Just as with other games, that doesn’t mean you ought to use actual weapons and go to war,” notes musician Herman Li.

The band previously wrapped up a profitable run before their hit appeared on Guitar Hero III, but Li says it made them a household name. “I remember the record label calling to tell me that we were records were moving rapidly,” he shares. “Popularity surged when we next toured, and we were playing just before the headliners at the event.”

In fact, DragonForce’s exposure from Guitar Hero proved so vast that it has threatened to overshadow all other the band has done. Recently, the song was used in promotional material for Despicable Me 4. “Previously I thought otherwise, but now I accept it,” Li says. “If you only hear a single track, that's fine – everyone’s got their own musical journey and I'm pleased we played a role in fans' experiences”.

The Lasting Impact from the Iconic Controller

Top-tier marketing, whether it’s for cars, clothes or video games, goes further mere transactions – it inspires a longing. Did Guitar Hero harness this? “Precisely what our team aiming to achieve,” he confirms. “The excitement of performing as a rock star in the spotlight. From day one, the co-founders believed humans have a natural human desire to create songs, and their goal was to leverage innovation to enable everyone to do it”.

The majority installments were released in just a half-decade between 2005 and 2010, featuring derivative titles like DJ Hero, including a spinning deck, and the band-focused game. After that, corporate focus in plastic instruments died down, except for a brief comeback in 2015.

Games like the fan project and newer releases have kept the community alive, with expectations of a new product from the original publisher in development. Recently formed developers has entered work on its debut rhythm-based title. The initial creators are participating as special advisers. Is the world ready to embrace a new entry following Guitar Hero?

“Our team believed those games could be similar to sports games where you can releases,” he remarks. “With abundant new music that it could be perennially popular, so I’ve always been hopeful. It's entirely possible why it can’t continue with new generations.”

Emily Medina MD
Emily Medina MD

A cultural historian and travel writer based in London, sharing insights on British heritage and modern living.